What to Look For in a Motion Graphics Workstation

by Jon Bettinger on February 24, 2016

Motion Graphics Work Station

So you’re looking to build a computer for motion graphics and animation, but you don’t know where to start. You know you want to leave the consumer-focused and over-priced Apple ecosystem to step over to the dark side, but the world of custom PC building can seem overwhelming with its emphasis on ‘custom everything’ and pedantic arguments about which seemingly identical part is superior.


Most of the resources out there are for gamers, and the vast majority of information specifically related to motion graphic workstations is outdated. I made this video to quickly provide the information that it took me days to find: What parts of my different software suites use what parts of the computer?

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When I dug deep enough I even found a website touting up-to-date AE specific benchmarks (you da real hero Puget Systems). Follow this link for a parts list for my particular build, but yours will vary depending on budget and availability.

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If you need resources on the actual assembly of all your shiny new components I would highly recommend the Youtube channel Linus Tech Tips.

Jon Bettinger is the Director of Animation at Skyscope. When he’s not creating engaging motion graphics for our customers he’s making music, playing Counter-Strike, or watching cartoons. Have a question about anything mograph? Drop him a line at: [email protected]